Course Code | : BPR191 |
Course Type | : Non Departmental Elective |
Couse Group | : Short Cycle (Associate's Degree) |
Education Language | : Turkish |
Work Placement | : N/A |
Theory | : 2 |
Prt. | : 0 |
Credit | : 2 |
Lab | : 0 |
ECTS | : 2 |
The aim of this course is to teach how to design and design 3D computer models and animations and to develop 3D educational content using 3Ds Max program.
3D modeling is the process of developing a three-dimensional mathematical model of a living or inanimate object with special programs for 3D modeling in general using computer graphics. The 3D models prepared with the 3D modeling process are often used simultaneously with the tools that provide a realistic look to the 3D rendering model. In the process of 3D modeling, the data of the computer graphics are usually obtained by the user by step by step processing like sculpture and plastic arts. In most cases, manual 3D modeling can be performed automatically by the user. Automated 3D modeling can be done by entering certain values ??into previously made algorithms or by various scanning devices such as a 3D scanner. For example, MRIs used in hospitals serve as a kind of 3D scanner. Turkey and areas in the world, which is quite extensive 3D modeling, manufacturing as it used to make three-dimensional model of a structure to be constructed model is also used for the preparation of a product to be made. Today, the history of 3D models, which become an indispensable part of the gaming and animation world, is even older than personal computers. At the beginning, we apply for interactive presentations such as films, video games, 3D models used in interior design and architecture, and anatomy in the medical sector. In this context, examining the sample applications and developing new 3D model designs suitable for the content form the content of the course.
1. | They will have the ability to design 2-D character and multi-angle design planning required for 3-D modeling. |
2. | They will have concept design knowledge that can meet their animation production needs. |
3. | Will be able to transfer 2D designs to 3D space |
4. | They will have the ability to conceptualize a design idea. |
5. | Have an idea about the aesthetic dimension of design |
6. | To have the necessary drawing techniques and skills during the animation design process |
7. | To be able to define 3D animation software and materials |
1. | 3D Studio Max (Kodlab) |
Type of Assessment | Count | Percent |
---|---|---|
Midterm Examination | 1 | %30 |
Final Examination | 1 | %70 |
Activities | Count | Preparation | Time | Total Work Load (hours) |
---|---|---|---|---|
Lecture - Theory | 14 | 0 | 2 | 28 |
Assignment | 1 | 0 | 5 | 5 |
Term Project | 1 | 0 | 5 | 5 |
Midterm Examination | 1 | 5 | 1 | 6 |
Final Examination | 1 | 5 | 1 | 6 |
TOTAL WORKLOAD (hours) | 50 |
PÇ-1 | PÇ-2 | PÇ-3 | PÇ-4 | PÇ-5 | PÇ-6 | PÇ-7 | PÇ-8 | PÇ-9 | PÇ-10 | PÇ-11 | PÇ-12 | PÇ-13 | PÇ-14 | PÇ-15 | PÇ-16 | PÇ-17 | PÇ-18 | PÇ-19 | |
OÇ-1 | 3 | 1 | |||||||||||||||||
OÇ-2 | |||||||||||||||||||
OÇ-3 | 2 | ||||||||||||||||||
OÇ-4 | 1 | ||||||||||||||||||
OÇ-5 | 1 | ||||||||||||||||||
OÇ-6 | 2 | ||||||||||||||||||
OÇ-7 | 2 | ||||||||||||||||||