Information Package / Course Catalogue
Computer Games
Course Code: CSE420
Course Type: Area Elective
Couse Group: First Cycle (Bachelor's Degree)
Education Language: English
Work Placement: N/A
Theory: 2
Prt.: 2
Credit: 3
Lab: 0
ECTS: 6
Objectives of the Course

In this course it is intended to introduce computer games and understand the design process and the logic behind computer games and game programming.

Course Content

This course studies basic game development principles.

Name of Lecturer(s)
Lec. Samsun Mustafa BAŞARICI
Learning Outcomes
1.Know the essential elements of a game
2.Differentiate types of games and identify game genres
3.Understand the design process related to computer games
4.Build user interfaces that combine ease of use with the game’s theme
5.Incorporate essential data structures for game management
Recommended or Required Reading
1.Ernest Adams, “Fundamentals of Game Design, 2nd Ed.”; New Riders, 2010, ISBN: 978-0321643377
2.Heather Maxwell Chandler, Rafael Chandler, “Fundamentals of Game Development”; Jones & Bartlett Learning, 2011, ISBN: 978-0763778958
3.Tynan Sylvester, “Designing Games”; O‘Reilly Media, 2013, ISBN: 978-1449337933
Weekly Detailed Course Contents
Week 1 - Theoretical
Introducing Computer Games and Game Programming
Week 2 - Theoretical
Introducing Computer Games and Game Programming (cont.)
Week 3 - Theoretical
Game Concepts, Game Worlds, Character Development, Storytelling
Week 4 - Theoretical
User Interfaces, Gameplay and Core Mechanics
Week 5 - Theoretical
User Interfaces, Gameplay and Core Mechanics (cont.)
Week 6 - Theoretical
Game Balancing & Level Design
Week 7 - Theoretical
Genres of Computer Games: Action Games
Week 8 - Theoretical
Genres of Computer Games (cont.): Strategy Games
Week 9 - Theoretical
Genres of Computer Games (cont.): Role-Playing Games
Week 10 - Theoretical
Genres of Computer Games (cont.): Sports Games
Week 11 - Theoretical
Genres of Computer Games (cont.): Simulations (Vehicle & Construction and Management Simulations)
Week 12 - Theoretical
Genres of Computer Games (cont.): Adventure & Artificial Life Games (incl. Puzzle Games)
Week 13 - Theoretical
Online Gaming & Games for Particular Groups
Week 14 - Theoretical
Presentations
Assessment Methods and Criteria
Type of AssessmentCountPercent
Presentation1%10
Project1%30
Midterm Examination1%20
Final Examination1%40
Workload Calculation
ActivitiesCountPreparationTimeTotal Work Load (hours)
Lecture - Theory140342
Project140141
Individual Work140228
Midterm Examination115217
Final Examination120222
TOTAL WORKLOAD (hours)150
Contribution of Learning Outcomes to Programme Outcomes
PÇ-1
PÇ-2
PÇ-3
PÇ-4
PÇ-5
PÇ-6
PÇ-7
PÇ-8
PÇ-9
PÇ-10
PÇ-11
OÇ-1
1
4
5
3
1
OÇ-2
1
4
4
4
2
OÇ-3
2
3
3
3
4
OÇ-4
2
3
3
3
4
OÇ-5
2
3
3
4
3
Adnan Menderes University - Information Package / Course Catalogue
2026