
| Course Code | : CSE420 |
| Course Type | : Area Elective |
| Couse Group | : First Cycle (Bachelor's Degree) |
| Education Language | : English |
| Work Placement | : N/A |
| Theory | : 2 |
| Prt. | : 2 |
| Credit | : 3 |
| Lab | : 0 |
| ECTS | : 6 |
In this course it is intended to introduce computer games and understand the design process and the logic behind computer games and game programming.
This course studies basic game development principles.
| Lec. Samsun Mustafa BAŞARICI |
| 1. | Know the essential elements of a game |
| 2. | Differentiate types of games and identify game genres |
| 3. | Understand the design process related to computer games |
| 4. | Build user interfaces that combine ease of use with the game’s theme |
| 5. | Incorporate essential data structures for game management |
| 1. | Ernest Adams, “Fundamentals of Game Design, 2nd Ed.”; New Riders, 2010, ISBN: 978-0321643377 |
| 2. | Heather Maxwell Chandler, Rafael Chandler, “Fundamentals of Game Development”; Jones & Bartlett Learning, 2011, ISBN: 978-0763778958 |
| 3. | Tynan Sylvester, “Designing Games”; O‘Reilly Media, 2013, ISBN: 978-1449337933 |
| Type of Assessment | Count | Percent |
|---|---|---|
| Presentation | 1 | %10 |
| Project | 1 | %30 |
| Midterm Examination | 1 | %20 |
| Final Examination | 1 | %40 |
| Activities | Count | Preparation | Time | Total Work Load (hours) |
|---|---|---|---|---|
| Lecture - Theory | 14 | 0 | 3 | 42 |
| Project | 1 | 40 | 1 | 41 |
| Individual Work | 14 | 0 | 2 | 28 |
| Midterm Examination | 1 | 15 | 2 | 17 |
| Final Examination | 1 | 20 | 2 | 22 |
| TOTAL WORKLOAD (hours) | 150 | |||
PÇ-1 | PÇ-2 | PÇ-3 | PÇ-4 | PÇ-5 | PÇ-6 | PÇ-7 | PÇ-8 | PÇ-9 | PÇ-10 | PÇ-11 | |
OÇ-1 | 1 | 4 | 5 | 3 | 1 | ||||||
OÇ-2 | 1 | 4 | 4 | 4 | 2 | ||||||
OÇ-3 | 2 | 3 | 3 | 3 | 4 | ||||||
OÇ-4 | 2 | 3 | 3 | 3 | 4 | ||||||
OÇ-5 | 2 | 3 | 3 | 4 | 3 | ||||||