
| Course Code | : İSÖ504 |
| Course Type | : Area Elective |
| Couse Group | : Second Cycle (Master's Degree) |
| Education Language | : Turkish |
| Work Placement | : N/A |
| Theory | : 3 |
| Prt. | : 0 |
| Credit | : 3 |
| Lab | : 0 |
| ECTS | : 5 |
To be able to know the current information and communication technologies and related concepts and to know the effective use of information and communication technologies in order to carry the learning to the highest level
Knows how to plan and organize educational environments in terms of technology. Knows the historical and cultural development of science and technology.
| Assoc. Prof. Eyüp YILMAZ |
| 1. | Can tell what educational digital game is |
| 2. | Give examples of educational digital game types |
| 3. | Explain why the game is used in education |
| 4. | Explain the benefits of digital based learning |
| 5. | Explain the roles in educational digital games |
| 1. | Eğitsel Dijital Oyunlar, Editör: Mehmet Akif Ocak, Pegem Akademi |
| Type of Assessment | Count | Percent |
|---|---|---|
| Midterm Examination | 1 | %30 |
| Final Examination | 1 | %40 |
| Term Assignment | 1 | %30 |
| Activities | Count | Preparation | Time | Total Work Load (hours) |
|---|---|---|---|---|
| Lecture - Theory | 14 | 0 | 3 | 42 |
| Assignment | 3 | 6 | 3 | 27 |
| Reading | 14 | 0 | 3 | 42 |
| Midterm Examination | 1 | 6 | 1 | 7 |
| Final Examination | 1 | 8 | 1 | 9 |
| TOTAL WORKLOAD (hours) | 127 | |||
PÇ-1 | PÇ-2 | PÇ-3 | PÇ-4 | PÇ-5 | PÇ-6 | PÇ-7 | PÇ-8 | PÇ-9 | PÇ-10 | PÇ-11 | PÇ-12 | PÇ-13 | |
OÇ-1 | 3 | 4 | 5 | ||||||||||
OÇ-2 | 3 | 4 | 5 | ||||||||||
OÇ-3 | 3 | 4 | 5 | ||||||||||
OÇ-4 | 4 | 5 | |||||||||||
OÇ-5 | 4 | 5 | |||||||||||