
| Course Code | : BÖT629 |
| Course Type | : Area Elective |
| Couse Group | : Second Cycle (Master's Degree) |
| Education Language | : Turkish |
| Work Placement | : N/A |
| Theory | : 3 |
| Prt. | : 0 |
| Credit | : 3 |
| Lab | : 0 |
| ECTS | : 5 |
The aim of the course is to gain and inform about educational digital game concepts, types and theoretical background information.
It is aimed to inform students about educational digital games concept, theoretical background, positive and negative aspects structures and technologies of.
| 1. | Defining educational digital games |
| 2. | Be aware of educational benefits of using digital games in education should. |
| 3. | Classifying types of digital games. |
| 4. | Defining roles in educational digital games: teacher, students and administrators. |
| 5. | Analyzing educational digital game design process. |
| 6. | Interpreting the future trends of educational digital games. |
| 7. | Explaining the negative effects of digital games. |
| 8. | Evaluating educational digital games. |
| 1. | Ocak, M.A. (2013). Eğitsel Dijital Oyunlar: Kuram, Tasarım ve Uygulama. Ankara: Pegem Akademi Yayıncılık. |
| 2. | Prensky, M. (2001). Digital Game-based Learning. McGraw Hill- New York. |
| Type of Assessment | Count | Percent |
|---|---|---|
| Assignment | 1 | %20 |
| Midterm Examination | 1 | %20 |
| Final Examination | 1 | %60 |
| Activities | Count | Preparation | Time | Total Work Load (hours) |
|---|---|---|---|---|
| Lecture - Theory | 14 | 2 | 2 | 56 |
| Term Project | 1 | 10 | 20 | 30 |
| Individual Work | 1 | 5 | 15 | 20 |
| Midterm Examination | 1 | 5 | 2 | 7 |
| Final Examination | 1 | 5 | 2 | 7 |
| TOTAL WORKLOAD (hours) | 120 | |||
PÇ-1 | PÇ-2 | PÇ-3 | PÇ-4 | PÇ-5 | PÇ-6 | PÇ-7 | PÇ-8 | PÇ-9 | PÇ-10 | PÇ-11 | PÇ-12 | PÇ-13 | PÇ-14 | PÇ-15 | |
OÇ-1 | |||||||||||||||
OÇ-2 | 5 | 3 | 4 | 3 | |||||||||||
OÇ-3 | |||||||||||||||
OÇ-4 | |||||||||||||||
OÇ-5 | 4 | 4 | 4 | 3 | 2 | ||||||||||
OÇ-6 | |||||||||||||||
OÇ-7 | |||||||||||||||
OÇ-8 | 4 | 4 | 3 | 3 | 4 | 4 | |||||||||