
| Course Code | : KOC124 |
| Course Type | : Non Departmental Elective |
| Couse Group | : Short Cycle (Associate's Degree) |
| Education Language | : Turkish |
| Work Placement | : N/A |
| Theory | : 1 |
| Prt. | : 1 |
| Credit | : 2 |
| Lab | : 0 |
| ECTS | : 2 |
To enable students participating from different departments to comprehend the concept of play, the dynamics of educational games, and the cultural foundations of traditional children's games. Within the scope of this course, it is aimed for students to learn the principles of educational game design; to prepare a written project/assignment report containing the objective, rules, target audience, and materials of an original educational/traditional game; and to acquire the skills to convey this designed game to their peers in a classroom environment through theoretical and practical presentation techniques.
Definition, philosophy, and socio-cultural function of play; the concept, characteristics, and classification of educational games; historical development of traditional children's games; principles of educational game planning and design; dynamics of leadership, refereeing, and group management in game environments; educational game models that develop cognitive, physical, and social skills; safety, risk management, and quality standards in play; written reporting processes of educational/traditional game projects designed by students (analysis of objective, rule, material, and target audience), and the analysis of these games through in-class presentation, implementation, and peer evaluation methods.
| 1. | Explains the theoretical and cultural foundations of the concepts of play, educational games, and traditional games. |
| 2. | Knows, at a theoretical level, the methods for designing educational games, structuring rules, and adapting them for different age groups, environments, and purposes. |
| 3. | Reports the objective, rules, target audience, and materials of an original or compiled game in a written assignment format in accordance with academic standards. |
| 4. | Conveys the designed or compiled game theoretically and practically to peers during in-class implementation processes by utilizing group dynamics and presentation techniques. |
| 5. | Acts in accordance with occupational health and safety rules, alongside scientific and professional ethical values during the stages of planning, written reporting, and presenting game activities. |
| 1. | Seyrek Hilmi- Sun Muammer. Çocuk Oyunları, Okul Öncesi Eğitimde Oyun Dersi El Kitabı. Müzik Eserleri Yayınları. İzmir ; 1985 |
| 2. | Alpman Cemal. Eğitim Bütünlüğü İçinde Beden Eğitimi ve Çağlar Boyunca Gelişimi. Milli Eğitim Basımevi. Eğitim Genel Müdürlüğü Yayınları ; 1. İstanbul; 1972. |
| 3. | Fişek Kurtan. Spor Yönetimi. Ankara Üniversitesi Siyasal Bilgiler Fakültesi Yayınları; 515. S.B.F. Basın ve Yayın Yüksekokulu Basımevi. Ankara; 1983. |
| 4. | Hazar Muhsin. Beden Eğitimi ve Sporda Oyunla Eğitim. Tütibay Ltd.Sti. Basımevi. Ankara;1996 |
| 5. | Çamlıyer Hatice-Çamlıyer Hüseyin. Eğitim Bütünlüğü içinde Çocuk Hareket Eğitimi ve Oyun. Can Ofset .Manisa;1997 |
| Type of Assessment | Count | Percent |
|---|---|---|
| Practice | 1 | %5 |
| Assignment | 1 | %5 |
| Midterm Examination | 1 | %30 |
| Final Examination | 1 | %60 |
| Activities | Count | Preparation | Time | Total Work Load (hours) |
|---|---|---|---|---|
| Lecture - Theory | 14 | 0 | 1 | 14 |
| Lecture - Practice | 14 | 0 | 1 | 14 |
| Assignment | 1 | 9 | 1 | 10 |
| Midterm Examination | 1 | 4 | 1 | 5 |
| Final Examination | 1 | 6 | 1 | 7 |
| TOTAL WORKLOAD (hours) | 50 | |||
PÇ-1 | PÇ-2 | PÇ-3 | PÇ-4 | PÇ-5 | PÇ-6 | PÇ-7 | PÇ-8 | PÇ-9 | PÇ-10 | PÇ-11 | PÇ-12 | PÇ-13 | PÇ-14 | PÇ-15 | PÇ-16 | PÇ-17 | PÇ-18 | |
OÇ-1 | 4 | |||||||||||||||||
OÇ-2 | 4 | |||||||||||||||||
OÇ-3 | 4 | |||||||||||||||||
OÇ-4 | 4 | |||||||||||||||||
OÇ-5 | 4 | |||||||||||||||||