
| Course Code | : BDT162 |
| Course Type | : Area Elective |
| Couse Group | : Short Cycle (Associate's Degree) |
| Education Language | : Turkish |
| Work Placement | : N/A |
| Theory | : 1 |
| Prt. | : 1 |
| Credit | : 2 |
| Lab | : 0 |
| ECTS | : 3 |
The main objective of the course is to introduce video games by focusing on their current status in the new media and entertainment market; to examine from a sociocultural and multidisciplinary perspective; education, advertising, social media, etc. It is aimed to experience the design process for various purposes such as Discussion topics; It starts with the cultural and economic effects of games on society and includes gamification, machinima, games of change, etc. follows new trends such as Students suggest research topics related to non-game topics and environments. Working on the game design process through the adventure genre is another focus of the course.
729 / 5.000 Çeviri sonuçları Fundamentals of Game Design I is a one-semester course that explores the fundamentals of game design. The focus of the class is the creation of several non-digital (non-computer) games. Just as art students can take “basic design” classes in drawing or color theory classes to get involved in the art of painting, this class offers fundamental game design training at its core. It focuses on elements common to all games that are fundamental to a game designer working in any format, from sports to board games to computer and video games. Although the focus of the course is on the creation of non-digital games, digital games will also be discussed and one of the assignments is the creation of the digital game concept.
| 1. | To understand the conceptual importance of the game in the field of communication and to gain the ability to make design-oriented applications that center the player. |
| 2. | To be able to analyze, synthesize and evaluate information and ideas from various perspectives. |
| 3. | Understanding and using game design theories and methodologies in game development; to make entertaining, attractive, inclusive and instructive games according to the target audience. |
| 4. | To understand the technologies and informatics fundamentals used in game development; Mastering the use of game engines. |
| 5. | Being able to manage the game design and development process by making the necessary documentation; To be able to follow the game production line with this documentation. |
| 1. | Game Design Workshop by Tracey Fullerton |
| 2. | Rules of Play Rules of Play |
| 3. | Various articles ve Visual materials |
| Type of Assessment | Count | Percent |
|---|---|---|
| Attending Lectures | 1 | %5 |
| Assignment | 2 | %10 |
| Midterm Examination | 1 | %25 |
| Final Examination | 1 | %60 |
| Activities | Count | Preparation | Time | Total Work Load (hours) |
|---|---|---|---|---|
| Lecture - Theory | 14 | 0 | 2 | 28 |
| Assignment | 5 | 3 | 1 | 20 |
| Term Project | 1 | 1 | 4 | 5 |
| Midterm Examination | 1 | 10 | 1 | 11 |
| Final Examination | 1 | 10 | 1 | 11 |
| TOTAL WORKLOAD (hours) | 75 | |||
PÇ-1 | PÇ-2 | PÇ-3 | PÇ-4 | PÇ-5 | PÇ-6 | PÇ-7 | PÇ-8 | PÇ-9 | PÇ-10 | PÇ-11 | PÇ-12 | PÇ-13 | PÇ-14 | |
OÇ-1 | 3 | |||||||||||||
OÇ-2 | 5 | |||||||||||||
OÇ-3 | ||||||||||||||
OÇ-4 | ||||||||||||||
OÇ-5 | 5 | |||||||||||||