
| Course Code | : GİT433 |
| Course Type | : Area Elective |
| Couse Group | : First Cycle (Bachelor's Degree) |
| Education Language | : Turkish |
| Work Placement | : N/A |
| Theory | : 1 |
| Prt. | : 2 |
| Credit | : 2 |
| Lab | : 0 |
| ECTS | : 5 |
Metaverse Technologies explores the emerging field of metaverse and its underlying technologies. This course provides a comprehensive introduction to the metaverse, extended reality (XR) and their applications. Students will learn about spatial design for the metaverse, the use of artificial intelligence in XR experiences, different modalities of XR, creativity and participation in the metaverse, social aspects of XR, and future trends and impacts of metaverse technologies.
Metaverse technologies are defined as an interconnected virtual space where users interact with digital content and interact with each other. Extended reality (XR) modalities, including augmented reality (AR), virtual reality (VR) and mixed reality (MR), and their applications in spatial design, storytelling and immersive experiences. The use of artificial intelligence (AI) in XR enables object recognition, content creation and personalized user experiences, while addressing ethical considerations and future trends in the metaverse.
| Assoc. Prof. Serdar ÇİFTCİ |
| 1. | Metaverse Concept : Students will gain a clear understanding of the metaverse, its definition as an interconnected virtual space and its distinctive features that distinguish it from traditional digital environments. |
| 2. | Familiarity with XR Modalities: Students will gain knowledge of various extended reality (XR) modalities, including augmented reality (AR), virtual reality (VR), and mixed reality (MR), and their respective applications in spatial design, storytelling, and immersive experiences. |
| 3. | Artificial Intelligence Awareness in XR: Students will develop an awareness of the role of artificial intelligence (AI) in XR, including object recognition, content creation and personalization capabilities and the potential ethical considerations associated with its use. |
| 4. | Social Aspects in the Metaverse: Students will appreciate the social aspects of the metaverse, such as avatars, virtual identities, collaborative experiences, and virtual communities, and understand the importance of social interactions in this virtual interconnected space. |
| 5. | The Future of Metaverse Technologies: Students will gain insight into the future trends and implications of metaverse technologies, including considerations such as interoperability, emerging applications across industries, and potential impact on various aspects of society and human life. |
| 1. | How to Land in the Metaverse: From Interior Design to the Future of Design - Harry Nuriev |
| 2. | The Reality of Designing for the Metaverse: Interface Design for Mixed Reality - Nick Cottrell |
| Type of Assessment | Count | Percent |
|---|---|---|
| Midterm Examination | 1 | %40 |
| Final Examination | 1 | %60 |
| Activities | Count | Preparation | Time | Total Work Load (hours) |
|---|---|---|---|---|
| Lecture - Theory | 5 | 0 | 3 | 15 |
| Lecture - Practice | 10 | 0 | 2 | 20 |
| Project | 5 | 3 | 2 | 25 |
| Studio Work | 5 | 0 | 1 | 5 |
| Midterm Examination | 1 | 27 | 3 | 30 |
| Final Examination | 1 | 27 | 3 | 30 |
| TOTAL WORKLOAD (hours) | 125 | |||
PÇ-1 | PÇ-2 | PÇ-3 | PÇ-4 | PÇ-5 | PÇ-6 | PÇ-7 | PÇ-8 | PÇ-9 | PÇ-10 | PÇ-11 | PÇ-12 | PÇ-13 | PÇ-14 | PÇ-15 | |
OÇ-1 | 4 | 4 | 5 | 5 | 5 | 5 | 4 | 5 | 4 | 4 | 4 | 4 | 4 | 5 | |
OÇ-2 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 5 | 5 |
OÇ-3 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 5 | 5 | 5 | 5 | 5 |
OÇ-4 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 4 | 3 | 5 | 4 | 4 | 3 | 3 | 4 |
OÇ-5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 |