Information Package / Course Catalogue
History Education Through Digital Games
Course Code: SBE516
Course Type: Area Elective
Couse Group: Second Cycle (Master's Degree)
Education Language: Turkish
Work Placement: N/A
Theory: 3
Prt.: 0
Credit: 3
Lab: 0
ECTS: 5
Objectives of the Course

The aim of this course is to examine the potential of computer and digital games in history education through both theoretical and practical perspectives, enabling students to evaluate game-based learning approaches within the context of history teaching. The course analyzes the impact of historically themed digital games on historical accuracy, historical thinking skills, historical empathy, and student motivation. It also aims to develop students’ abilities to critically evaluate digital games for educational purposes and to design game-based instructional activities for history education.

Course Content

This course examines theoretical approaches, practical applications, and research findings related to the use of computer and digital games in history education. The course covers concepts such as game-based learning, serious games, gamification, and digital history. It evaluates the effects of historically themed digital games on historical accuracy, historical thinking skills, historical empathy, motivation, and learning outcomes. Students critically analyze popular history-based games from an educational perspective, design digital game-based learning activities for history education, and develop applications for the effective integration of digital games into history teaching and learning processes.

Name of Lecturer(s)
Learning Outcomes
1.Explain theoretical approaches related to the use of computer and digital games in history education.
2.Analyze historically themed digital games in terms of historical accuracy, historical representation, and educational value.
3.Evaluate game-based learning and gamification practices within the context of history education.
4.Design digital game-based instructional activities and materials that foster historical thinking skills.
5.Investigate, interpret, and present the effects of digital games on history learning processes in accordance with academic standards.
Recommended or Required Reading
1.McCall, J. (2016). Teaching History with Digital Historical Games: An Introduction to the Field and Best Practices. New York: Routledge.
2.Whitton, N. (2014). Digital Games and Learning: Research and Theory. New York: Routledge.
3.Gee, J. P. (2007). What Video Games Have to Teach Us About Learning and Literacy (2nd ed.). New York: Palgrave Macmillan.
4.Squire, K. (2011). Video Games and Learning: Teaching and Participatory Culture in the Digital Age. New York: Teachers College Press.
Weekly Detailed Course Contents
Week 1 - Theoretical
Course Introduction and Theoretical Framework
Week 2 - Theoretical
Theories of Game-Based Learning
Week 3 - Theoretical
The Development of Digital Games in History Education
Week 4 - Theoretical
Historical Representation and Historical Accuracy
Week 5 - Theoretical
Historical Thinking Skills and Digital Games
Week 6 - Theoretical
Historical Empathy and Perspective-Taking
Week 7 - Intermediate Exam
Midterm Exam
Week 8 - Theoretical
Educational Analysis of Popular Historical Games
Week 9 - Theoretical
Assassin’s Creed Discovery Tour and Digital History
Week 10 - Theoretical
Simulation and Strategy Games in History Education
Week 11 - Theoretical
Critical Analysis of Digital Games
Week 12 - Theoretical
Designing Digital Game-Based History Lessons
Week 13 - Theoretical
Assessment and Evaluation in Game-Based History Learning
Week 14 - Theoretical
Project Presentations and Course Evaluation
Week 15 - Final Exam
Final
Assessment Methods and Criteria
Type of AssessmentCountPercent
Midterm Examination1%40
Final Examination1%60
Workload Calculation
ActivitiesCountPreparationTimeTotal Work Load (hours)
Lecture - Theory142256
Project18816
Reading53330
Midterm Examination15510
Final Examination15510
TOTAL WORKLOAD (hours)122
Contribution of Learning Outcomes to Programme Outcomes
PÇ-1
PÇ-2
PÇ-3
PÇ-4
PÇ-5
PÇ-6
PÇ-7
PÇ-8
PÇ-9
PÇ-10
OÇ-1
4
4
OÇ-2
4
4
OÇ-3
4
4
OÇ-4
4
4
OÇ-5
4
4
Adnan Menderes University - Information Package / Course Catalogue
2026