
| Course Code | : GİT317 |
| Course Type | : Area Elective |
| Couse Group | : First Cycle (Bachelor's Degree) |
| Education Language | : Turkish |
| Work Placement | : N/A |
| Theory | : 1 |
| Prt. | : 2 |
| Credit | : 2 |
| Lab | : 0 |
| ECTS | : 5 |
The aim of this course is to provide students with the ability to construct digital game design processes and mechanics with the integration of artificial intelligence tools. This course aims to transform creative thinking into innovative projects by bringing together aesthetic values, visual communication, user experience, and game mechanics (PO3, PO11). At the same time, it aims for students to approach technological developments from an ethical perspective and for the produced outputs to turn into portfolio products that contribute to the innovative, digital ecosystem in the context of UN Sustainable Development Goals SDG 9 (Industry, Innovation and Infrastructure) and SDG 4 (Quality Education).
Basic concepts of game design, artificial intelligence in the game development process; idea generation with LLMs and creating a Game Design Document (GDD); modeling visual concept, character, environment, and user interface (UI/UX) designs with generative AI; sound design with AI; introduction to game engines, coding and debugging with AI assistants; prototype development, playtesting, and AI ethics in the gaming industry.