
| Course Code | : GİT316 |
| Course Type | : Required |
| Couse Group | : First Cycle (Bachelor's Degree) |
| Education Language | : Turkish |
| Work Placement | : N/A |
| Theory | : 1 |
| Prt. | : 2 |
| Credit | : 2 |
| Lab | : 0 |
| ECTS | : 3 |
The aim of this course is to equip students with the skills to construct an audiovisual language through digital editing software and AI-powered tools, by conveying the historical development of motion imagery and editing. Based on the criteria of transforming creative ideas into moving visual expressions and understanding design as a problem-solving issue, the course aims to enable students to transform their technical competence into an aesthetically pleasing portfolio.
Moving Image course aims to teach students how to create motion images and animations in the digital media world. This course covers a wide range of topics, from basic animation principles to advanced digital techniques. Students learn fundamental principles such as motion and timing while simultaneously creating projects using various software tools. Key objectives include enhancing creative expression, effectively using digital design tools, and exploring the power of motion images in storytelling. The content focuses on animation techniques, video editing, sound design, and post-production processes, while students gain practical experience by creating their own short animation projects. This course aims to both develop creative thinking skills and provide the technical skills necessary for the digital media industry.
| 1. | It describes the history of fiction, fundamental theories like the Soviet school of fiction, and types of editing (cut, mix, wipe, etc.). |
| 2. | Integrates digital editing software (Adobe Premiere, etc.) and generative artificial intelligence tools (Runway, Haiper, etc.) into the editing process. |
| 3. | Analyzes the rhythmic harmony between visual and auditory materials, the use of diegetic/non-diegetic sound, and the aesthetics of editing. |
| 4. | Synthesizes original design projects (LogoMotion, Advertisements, etc.) from drafts and storyboards, in accordance with design principles. |
| 5. | Defend their work by creating a professional digital portfolio. |
| 1. | Block, B. (2020). The visual story: Creating the visual structure of film, TV, and digital media (3rd ed.). Routledge. ISBN: 9781138014152 |
| 2. | Shaw, A. (2019). Design for motion: Fundamentals and techniques of motion design (2nd ed.). Routledge. ISBN: 9781138318656. |
| 3. | Williams, R. (2012). The animator's survival kit (Expanded ed.). Faber & Faber. ISBN: 9780571238347. |
| 4. | Thomas, F., & Johnston, O. (1995). The illusion of life: Disney animation. Disney Editions. ISBN: 9780786860708. |
| 5. | Krasner, J. (2013). Motion graphic design: Applied history and aesthetics (3rd ed.). Focal Press. ISBN: 9780240824154. |
| 6. | Wells, P. (1998). Understanding animation. Routledge. ISBN: 9780415115971. |
| 7. | Laybourne, K. (1998). The animation book: A complete guide to animated filmmaking—from flip-books to sound cartoons to 3D animation (Rev. ed.). Three Rivers Press. ISBN: 9780517886021. |
| 8. | Beane, A. (2012). 3D animation essentials. Sybex. ISBN: 9781118058565. |
| 9. | Hart, J. (2007). The art of the storyboard: Storyboarding for film, TV, and animation (2nd ed.). Focal Press. ISBN: 9780240809601. |
| 10. | White, T. (2009). How to make animated films. Focal Press. ISBN: 9780240810942. |
| Type of Assessment | Count | Percent |
|---|---|---|
| Final Examination | 1 | %100 |
| Activities | Count | Preparation | Time | Total Work Load (hours) |
|---|---|---|---|---|
| Lecture - Theory | 5 | 5 | 1 | 30 |
| Lecture - Practice | 14 | 1 | 1 | 28 |
| Final Examination | 1 | 14 | 3 | 17 |
| TOTAL WORKLOAD (hours) | 75 | |||
PÇ-1 | PÇ-2 | PÇ-3 | PÇ-4 | PÇ-5 | PÇ-6 | PÇ-7 | PÇ-8 | PÇ-9 | PÇ-10 | PÇ-11 | PÇ-12 | PÇ-13 | PÇ-14 | PÇ-15 | |
OÇ-1 | 4 | 5 | 4 | 5 | 4 | 4 | 3 | 4 | 4 | 4 | 4 | 5 | 4 | 5 | 5 |
OÇ-2 | 5 | 5 | 4 | 5 | 5 | 4 | 4 | 5 | 4 | 4 | 5 | 4 | 5 | 5 | 4 |
OÇ-3 | 5 | 5 | 4 | 5 | 5 | 4 | 4 | 5 | 4 | 4 | 5 | 4 | 5 | 5 | 5 |
OÇ-4 | 4 | 5 | 4 | 5 | 4 | 4 | 3 | 4 | 4 | 4 | 4 | 5 | 4 | 5 | 5 |
OÇ-5 | 5 | 5 | 4 | 5 | 5 | 4 | 4 | 5 | 4 | 4 | 5 | 4 | 5 | 5 | 4 |