
| Course Code | : GİT416 |
| Course Type | : Required |
| Couse Group | : First Cycle (Bachelor's Degree) |
| Education Language | : Turkish |
| Work Placement | : N/A |
| Theory | : 2 |
| Prt. | : 1 |
| Credit | : 3 |
| Lab | : 0 |
| ECTS | : 5 |
The aim of this course is to provide students with fundamental theories of interaction design, user-centered design processes, and digital product development approaches. Throughout the course, students gain theoretical and practical knowledge on user experience (UX), user interface (UI), information architecture, interaction patterns, prototyping, and usability evaluation, enabling them to design user-centered digital experiences.
This course covers the fundamental concepts of interaction design, human-computer interaction, user research methods, user experience and interface design, information architecture, interaction patterns, design thinking, prototyping techniques, usability testing, accessibility, mobile and web interfaces, emerging interaction technologies, and AI-supported user experience design.
| 1. | Explain the fundamental concepts and theoretical foundations of interaction design. |
| 2. | Develop user-centered design processes by analyzing user needs. |
| 3. | Apply information architecture and interaction patterns to digital product design. |
| 4. | Create low-fidelity and high-fidelity prototypes. |
| 5. | Evaluate usability and accessibility principles in digital interfaces. |
| 6. | Design interfaces for mobile, web, and emerging interactive environments. |
| 7. | Conduct user experience tests and interpret the collected data. |
| 8. | Evaluate the design processes of AI-supported interactive systems. |
| 1. | Cooper, A., (2014) About Face: The Essentials of Interaction Design - Wiley |
| 2. | Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition). Berkeley: New Riders. |
| 3. | Norman, D.R.,(1990). The Design of Everyday Things. New York: Doubleday. |
| 4. | Preece,J.,Rogers, Y.,& Sharp, H.,(2002). Interaction Design: Beyond Human-ComputerInteraction. New York: John Wiley. |
| 5. | Moggridge, B. (2006) Designing Interactions. The MIT Press |
| Type of Assessment | Count | Percent |
|---|---|---|
| Final Examination | 1 | %100 |
| Activities | Count | Preparation | Time | Total Work Load (hours) |
|---|---|---|---|---|
| Lecture - Theory | 5 | 5 | 2 | 35 |
| Lecture - Practice | 9 | 4 | 1 | 45 |
| Assignment | 14 | 1 | 1 | 28 |
| Final Examination | 1 | 16 | 1 | 17 |
| TOTAL WORKLOAD (hours) | 125 | |||
PÇ-1 | PÇ-2 | PÇ-3 | PÇ-4 | PÇ-5 | PÇ-6 | PÇ-7 | PÇ-8 | PÇ-9 | PÇ-10 | PÇ-11 | PÇ-12 | PÇ-13 | PÇ-14 | PÇ-15 | |
OÇ-1 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
OÇ-2 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
OÇ-3 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
OÇ-4 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
OÇ-5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
OÇ-6 | |||||||||||||||
OÇ-7 | |||||||||||||||
OÇ-8 | |||||||||||||||